You can't just beat things up with tanks over and over, especially head on, unless they are soft targets out in the open.Īnd terrain matters, and entrenchment and suppression matter, and only some units can suppress and un-entrench, and using recon for spotting helps artillery and bombing, and having engineers next to entrenched enemies helps in the attack, and surrounding causes suppression, and level bombers causes suppression which last the entire turn. Tanks are useful and bombers are too, you have to use actual combined arms strategy for them to be effective however. Thats not good.Ĭlick to expand.you guys just are not using your units right then. This is the first "demo" that I uninstall after trying, that I remember.Īlso, that bizzness with recons having a "1.5" rate of fire reminds me of that Warhammer Armageddon game, where you cannot tell what the unit attack numbers mean because of the overloaded complexity. The visual readability is pretty damn terrible, as said before The map looks prettier in the brief under the fog of war and remids you of PG2
Is my infantry also encircled? xDīut before I could finish my first Admiralissimo Ironman mission, this happened: Some of the positive commander traits that work on the tactical level make this into Unity of Command.ĭeadly grasp doubles the encirclement penalties and Perimiter contorl cancles enemy ZOC if you stand on a hex, so now you can path through your units to the enemy back to get an encirlement going.ītw, encirclement, how does it work.? The dark green units are enemiesĮven wrose, I moved my selected tank from north east of my scoutcar and suddenly the game decided that we are encircled now.